floodlight.transforms.temporal
- floodlight.transforms.temporal.resample(obj, target_framerate, interp_method=None, order=3, k=3)[source]
Resample a floodlight core object to a new framerate.
Rescales any framerate-bearing core object (
XY,Code,TeamProperty,PlayerProperty, orDyadicProperty) to a target framerate.- Parameters:
obj (XY | Code | TeamProperty | PlayerProperty | DyadicProperty) – Framerate-bearing core object to resample.
target_framerate (int) – Target framerate in Hz. Must be a positive integer.
interp_method (str or None, optional) – Interpolation method for the upsample path. Must be one of
"linear","polynomial","spline","nearest"orNone. DefaultNone: new rows are left NaN, only target samples that coincide with source samples take source values. Ignored on the identity and downsample paths.order (int, optional) – Polynomial order for
interp_method="polynomial". Default 3.k (int, optional) – Spline degree for
interp_method="spline". Default 3.
- Returns:
obj_resampled – New object with
frameraterescaled totarget_framerate.- Return type:
same type as
obj
Notes
In case of
target_framerate == obj.framerateresample()returns a deep copy ofobj.Pre-existing NaN gaps in the source pass through unchanged on both the upsample and downsample paths.
The downsample path uses an integer-math nearest-sample index formula;
interp_methodis ignored there. No anti-aliasing filter is applied.